Quantum Cell: An Idle Evolution
About
In this unique take on Conway's Game of Life, you play as a quantum researcher who has discovered that cellular automata patterns can generate measurable energy. Place cells strategically, observe their evolution, and harness their power to upgrade your research capabilities.
- Classic Game of Life rules with an idle game twist
- Generate points from evolving cellular patterns
- Multiple upgrade paths:
- Increase your point multiplier
- Add auto-spawners for passive cell generation
- Speed up pattern evolution
- Expand your cell placement limit
- Prestige system that lets you reset for permanent bonuses
- Dynamic story system that responds to your discoveries
- Atmospheric shader-based visuals
Base Game of Life Rules
Each cell follows four simple rules:
- Any live cell with fewer than two live neighbors dies (underpopulation)
- Any live cell with two or three live neighbors survives
- Any live cell with more than three live neighbors dies (overpopulation)
- Any dead cell with exactly three live neighbors becomes alive
Idle Mechanics
- Place cells manually or use auto-spawners
- Living cells generate points each cycle
- Discover special patterns like gliders, blinkers, and beehives
- Unlock story entries as you progress
- Prestige to earn permanent upgrades
- Customize visuals with different color themes
- Left click to place/remove cells
- Click and drag to place multiple cells
- ESC to open settings menu
- T to cycle through color themes
This is an ongoing project that combines cellular automata simulation with idle game mechanics. Regular updates will add new features, patterns, and story content.
Published | 5 hours ago |
Status | In development |
Platforms | HTML5 |
Release date | 5 hours ago |
Author | Happy Distractions Studio |
Genre | Simulation |
Made with | Godot |
Tags | Endless, game-of-life, Idle, idle-game, Incremental, science |
Average session | A few minutes |
Languages | English |
Inputs | Mouse |
Development log
- New features!1 hour ago
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