Quantum Cell: An Idle Evolution
About
In this unique take on Conway's Game of Life, you play as a quantum researcher who has discovered that cellular automata patterns can generate measurable energy. Place cells strategically, observe their evolution, and harness their power to upgrade your research capabilities.
- Classic Game of Life rules with an idle game twist
- Generate points from evolving cellular patterns
- Multiple upgrade paths:
- Increase your point multiplier
- Add auto-spawners for passive cell generation
- Speed up pattern evolution
- Expand your cell placement limit
- Prestige system that lets you reset for permanent bonuses
- Dynamic story system that responds to your discoveries
- Atmospheric shader-based visuals
Base Game of Life Rules
Each cell follows four simple rules:
- Any live cell with fewer than two live neighbors dies (underpopulation)
- Any live cell with two or three live neighbors survives
- Any live cell with more than three live neighbors dies (overpopulation)
- Any dead cell with exactly three live neighbors becomes alive
Idle Mechanics
- Place cells manually or use auto-spawners
- Living cells generate points each cycle
- Discover special patterns like gliders, blinkers, and beehives
- Unlock story entries as you progress
- Prestige to earn permanent upgrades
- Customize visuals with different color themes
- Left click to place/remove cells
- Click and drag to place multiple cells
- ESC to open settings menu
- T to cycle through color themes
This is an ongoing project that combines cellular automata simulation with idle game mechanics. Regular updates will add new features, patterns, and story content.
Status | In development |
Platforms | HTML5 |
Release date | 86 days ago |
Rating | Rated 3.0 out of 5 stars (4 total ratings) |
Author | Happy Distractions Studio |
Genre | Simulation |
Made with | Godot |
Tags | Endless, game-of-life, Idle, idle-game, Incremental, science |
Average session | A few minutes |
Languages | English |
Inputs | Mouse |
Development log
- New features!85 days ago
Comments
Log in with itch.io to leave a comment.
On the 2nd grid size, I had enough dots on-screen that the rate of adding points was slower than the turn (the wheel at the top?), so then at the start of the next turn, it finished counting the points from the previous turn and then nothing happened until the turn after that. So the point-counting mechanic is kinda flashy & cool, but when a flashy cool feature interrupts or hinders gameplay, it's time to remove it.
And then I experienced a bug where the turn timer wasn't starting even though I was clicking Start and Pause to try to fix it. I tried clicking Reset and it cleared my upgrades, so that's where I quit.
I understand that this may be a dead game, I thought I'd leave my thoughts anyway. For my game, I am planning on adding a Game of Life feature, and wondered if anyone else had had this idea as well. It should suit the idle genre well, but this particular game would need some more work to make it acceptable.
As a prototype, it's neat.
first off thank you for playing my game! Huge fan of LORED.
Second thank you so much for the feedback! I’m still planning on updating the prototype with everything I’ve learned! I’m also in the process of launching my first steam game so that has taken priority for now.
Once again thank you for playing really appreciate it!
this happened on MOBILE at ≈ 40
Reset resets ALL progress and not just the grid? 😭
My upcoming update changes that!!!!
Neat idea! A few notes:
I enjoyed this, Conways is fun and mixing it into an idler is a neat concept. Here’s some feedback:
I was only mildly surprised by the upgrade-reset, but I kinda wish a grid-upgrade would autoplay with the previous cells selected with more space around them.
what are the last 3 patterns?
I really like the game itself, but the graphics make my eyes hurt after only a couple minutes of playing.
Thank you for playing! I plan on adding settings to adjust the post processing.