About

In this unique take on Conway's Game of Life, you play as a quantum researcher who has discovered that cellular automata patterns can generate measurable energy. Place cells strategically, observe their evolution, and harness their power to upgrade your research capabilities.


  • Classic Game of Life rules with an idle game twist
  • Generate points from evolving cellular patterns
  • Multiple upgrade paths:
    • Increase your point multiplier
    • Add auto-spawners for passive cell generation
    • Speed up pattern evolution
    • Expand your cell placement limit
  • Prestige system that lets you reset for permanent bonuses
  • Dynamic story system that responds to your discoveries
  • Atmospheric shader-based visuals

Base Game of Life Rules

Each cell follows four simple rules:

  1. Any live cell with fewer than two live neighbors dies (underpopulation)
  2. Any live cell with two or three live neighbors survives
  3. Any live cell with more than three live neighbors dies (overpopulation)
  4. Any dead cell with exactly three live neighbors becomes alive

Idle Mechanics

  • Place cells manually or use auto-spawners
  • Living cells generate points each cycle
  • Discover special patterns like gliders, blinkers, and beehives
  • Unlock story entries as you progress
  • Prestige to earn permanent upgrades
  • Customize visuals with different color themes

  • Left click to place/remove cells
  • Click and drag to place multiple cells
  • ESC to open settings menu
  • T to cycle through color themes

This is an ongoing project that combines cellular automata simulation with idle game mechanics. Regular updates will add new features, patterns, and story content.

Published 5 hours ago
StatusIn development
PlatformsHTML5
Release date 5 hours ago
AuthorHappy Distractions Studio
GenreSimulation
Made withGodot
TagsEndless, game-of-life, Idle, idle-game, Incremental, science
Average sessionA few minutes
LanguagesEnglish
InputsMouse

Development log

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