The Snake is the Tower
Most tower defense games have you placing towers. In The Snake Is the Tower, you become them.
Every segment of your snake is a living weapon, lasers, shields, slowing fields, AOE blasts, all firing automatically as you slither across the battlefield. Your job? Position. Grow. Merge. Survive.
Grow the Perfect Living Weapon
Build a focused laser chain, a defensive shield wall, or experiment with hybrid synergies. No two runs play the same.

Watch Your Power Compound
Adjacent matching towers automatically merge into stronger variants, Tier 1 becomes Tier 2, then 3, then 4. Position your snake to line up merges and watch your damage multiply.

Permanent Progression Between Runs
Unlock philosophies that change how you play. Activate skill matrix cells for permanent stat boosts. Each failed run makes the next one stronger.

Satisfying Physics Feedback
The grid warps with every explosion and impact. Enemies scatter. Your snake weaves through the chaos. It just feels good.

Think while you move.
Place support towers next to offensive ones for synergy. Time your merges during lulls between waves. Balance greed (collecting more orbs) against safety (staying in controlled territory). The Snake Is the Tower rewards players who plan, but the waves won't wait for you to figure it out.
| Published | 4 hours ago |
| Status | Released |
| Platforms | HTML5, Windows |
| Authors | Happy Distractions Studio, Nbello |
| Genre | Action |
| Made with | Godot |
| Tags | 2D, Bullet Hell, Incremental, Roguelite, Space, Tower Defense |
Download
Development log
- Demo Patch 113 days ago







Comments
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Whoa, this is really cool!
Played until I beat the first boss, really enjoying what you have so far.
Really liked the enclosure upgrade, made me feel a lot more powerful immediately. And the skill tree itself is one of the coolest executions I've ever seen!
Some of the visual effects make me feel a bit motion sick - would love to see an option to turn the distortions of the game field down. And the yellow/black moving stripes, while very cool looking, are distracting enough to make it harder for me to read the text - I think turning down the motion or making the stripes thicker might help??
I really enjoy the feel of the mouse controls. But, they make it extremely difficult to place down a segment - I can't control which segment I'm placing, and the snake moves in response to me trying to move to the right one which results in enough frustration that I barely used the mechanic, which feels like a waste of such a cool idea.
A simple fix might be to introduce a hotkey to briefly slow down time, giving the player a chance to do what they actually mean to.
Wishing you the best of luck with this project!
medusacascade thank you so much for playing the game!
I'll definitely be adding in controls around the visual effects so that players can tune it down as needed. Right now as a stop gap you can turn the quality down in the settings and it will remove some of those visual effects during gameplay.
Thank you so much for playing the game!